Drawings

The WOODS

The urge to draw comes always randomly to me, but this time I was watching a video of someone demonstrating how to give a drawing a feeling of height, and I thought I'd give it a try. I took out my sketchbook and started making rough drafts. When I had something I liked, I could digitalize it.

As I wanted the perspective to be right and to give an impression of height, I thought that if I modeled it on Blender, it might help me, so that's what I did.

Flat colors

More distinct with my shapes

Details

And more details

Very important : light and shadows

Lineart and made clear what is in light and shadow

Fixing my colors

Last step, play with contrast and light, to the extreme and having fun with glow and particles!

During this drawing I often questioned myself, because every time I start a drawing it looks bad and you think about everything you still need to do but the further I go the more beautiful it becomes until one moment you decide it's finally finished. But almost every time this is not the case, so two days later I reopen the file and see that there's still plenty of room to push it even further.

The push

Task

I did this drawing for my work with a small video game development studio, the aim of which was to give them ideas for the environment they could use in the prototype they were creating. They gave me an isometric grid in which I had to draw inside, and it had to be in the desert. To build the environment, I had to create assets in 2D and then duplicate them so that if they were to be implemented in a game, they would require as few resources as possible. All my assets combined should not exceed 4K resolution.

How I went about it is the same way I start almost every drawing, but this time I put a little more research into it and made a board full of references. Then I made several rough sketches.

When I had something I liked I could make a new sketch but this time digital.

These are the two main assets I used for my environment.

So I duplicated and flipped them a couple of times to create the environment.

Then I saw that the stones in the desert were more vertical, so I changed that

Next, I refined the assets to make them look more interesting

But then I finally noticed that the assets were much too large if they all had to end up in a 4K grid

After that, at last, something with a little freedom and fun to do, and that is: DETAILS

More refining and fixing the colors

Ending with the implementation of the characters to give a touch of life

And here are all the assets I used for this drawing

In this drawing, I had a lot of enthusiasm because I knew it was going to be used in a game, and it was also the first big project I did with this studio, because before that, I was only creating various assets for them.

drawings

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